Review: Metal Gear Rising: Revengeance

Platform: Playstation 3, Xbox 360, PC
Release: 2013 (2014 – PC)

Hack, slash and decapitate in one of the most intense action games in years.

Raiden is back and this time starring in his own game, no Solid Snake to be found here! Fitted with nanomachines, a cyborg suit and god knows what else, our protagonist is not messing around. The whole game is vastly different to traditional Metal Gear games, and while stealth can be used to avoid some battles, most of the game you will be destroying wave after wave of evil cyborgs.

Revengeance takes place four years after the events of Metal Gear Solid 4 and there is still a great deal of suffering and pain in the world. Private military companies have engineered super soldiers by utilising cyborg technology and one group in particular, Desperado, wants to preserve the state of war for their own means. Former child soldier Raiden is sent in to investigate them and their evil motives.

Right from the start players will notice just how much the game oozes style. While locations may not be the most memorable, the overall presentation the game presents is simply astounding. From the catchy fast-paced metal soundtrack (with cheesy lyrics), to the colours emanating from Raiden’s sword during attacks. Everything comes together just right to really make you feel part of the game.

The gameplay reminds me of No More Heroes to a degree. Kill bad guys, advance to the next area, and repeat. Which is by no means a bad thing, as the swordplay is fantastic. And just like No More Heroes, Revengeance gives players precise control over their katana. By holding one of the shoulder buttons and moving the right analogue stick around, Raiden can freely move his weapon and slice at whatever part of the enemy he wishes. Limbs can be cut off and special upgrades are available to players who manage to precisely cut off the left arms of certain enemies.

Metal Gear Rising. Revengeance Screen Shot 16:02:14 20.49

The story mode of the game will take just over 6 hours, but can be replayed on higher difficulties. There are also extra training missions to complete. I’m pleased that I got the chance to play from a different perspective than other games from the series and I can only hope that Platinum Games get a chance to make a sequel.

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